Our Games


• M.I.N.A

Would you like to leave the simulation? Join Koray, Kagan and Mina on their journey to break free!


• You can access all our games by following the links below.



 


What Kind of Games Are We Making?

Story

 


Graphics

 


Artificial Intelligence


Sound and Music

What Are We Aiming For?


Complex Story

We place great emphasis on storytelling in our games and make sure each character has real depth. Thanks to this approach, characters continue to develop in later parts of the game by revealing new sides of themselves. As players progress, they can uncover different facets of each character and experience the story’s cohesion on a deeper level.


Variety in Gameplay

Our games are designed to offer a wide range of gameplay experiences. In one section, you might engage in firefights to test your combat skills, while in another, you could find yourself battling mystical forces. In some situations, you can resolve problems through dialogue, whereas in others, brute force may be necessary. This approach allows players to encounter different experiences at every stage, giving them the chance to delve more deeply into the game’s rich narrative and mechanics.


Main Quests

In our games, we keep the main quests at the forefront to ensure players stay immersed in the story. Rather than artificially extending the game with unnecessary side quests, we focus on delivering a compelling and cohesive narrative. This approach preserves the story’s flow, allowing players to enjoy the experience without getting bogged down in lengthy, repetitive tasks.


Artificial Intelligence

In our games, we aim to refine enemy AI as much as possible to enhance players’ enjoyment and provide a challenging experience. Additionally, through specific dialogue choices and interactions, we introduce small yet impactful changes to the narrative flow, offering players the chance to experience different outcomes.


Credits

We owe a heartfelt debt of gratitude to everyone who helped us in the development of our games—whether through story, level design, software, or countless other areas.


Story
Emre Alaca

 

Level Design
Yusuf Devran Burak

 

Developer
Hasan Sefa Kapar

 

Cinematics
Emre Alaca

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